As of Buildcraft 2.0.1 there is the option to use pneumatic engines to power the various machines in BuildCraft. Engines may be picked up by breaking them with a stone pick or better. The energy output from an engine only occurs on the top side. Engines can be rotated if they are not facing the right way using a wrench. When right clicked with a wrench, an engine will automatically face towards something it can power. If there is nothing to power, it will not change. Engines must be switched on by a lever or redstone current to function.
Each has various strengths and requirements to function.
MJ (Minecraft Joules)Edit
Engines output power in terms of MJ/t (Minecraft Joules per tick). One second is equivalent to 20 ticks (assuming no lag). Knowing how much MJ/t an engine generates or a machine uses is key in creating the best system.
You can monitor the temperature of the engine by the color of its core. Blue represents a cold engine, green represents an engine that is warming up, yellow represents an engine that is running at the optimum efficiency, red represents an engine that is in danger of overheating and an engine that is bright red has overheated and will explode if not turned off or cooled down very quickly.
In SMP for beta 2.2.1 of buildcraft, the energy folder should be installed last or the engines won't work properly.
Redstone engines are the most basic engine. When applied with redstone current, it will be powered forever until you turn it off. As of version 3.2 they can no longer be used to power wooden conductive pipes.
This mid-range engine is significantly more powerful than the Redstone Engine but uses burnable fuel, such as wood or coal.
The highest teir of engine. You can attatch a conductive pipe or kinesis pipe (same thing, different versions) to transport the energy elsewhere. Combustion engines are expensive, and can overheat and explode unless you pump water into it to cool it off. A Combustion Engine can be fueled by pumping lava, oil, or fuel into it